BearishSun
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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hace 10 años |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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hace 10 años |
BearishSun
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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hace 10 años |
BearishSun
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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hace 10 años |
BearishSun
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197996bed2
Refactored renderer utility methods into their own class
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hace 10 años |
BearishSun
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6befb8663f
Objects with no material can now be picked in scene
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hace 10 años |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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hace 10 años |
Marko Pintera
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aec99b0b0f
Sampler state filtering overrides (WIP)
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hace 10 años |
Marko Pintera
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d0793ab046
Shader default values (untested)
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hace 10 años |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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hace 10 años |
Marko Pintera
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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hace 10 años |
Marko Pintera
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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hace 11 años |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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hace 11 años |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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hace 11 años |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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hace 11 años |
Marko Pintera
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b85c0fd5ae
Editor runs after material refactor - hasn't been extensively tested
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hace 11 años |
Marko Pintera
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3f94468a9f
Material refactor WIP, it compiles
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hace 11 años |
Marko Pintera
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6d367f44f4
Removed ShaderProxy and added ShaderCore
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hace 11 años |
Marko Pintera
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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hace 11 años |
Marko Pintera
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bf970d8436
Render states refactored to comply with new CoreObject design
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hace 11 años |
Marko Pintera
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f256dad7d6
Texture refactor to comply with new CoreObject design
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hace 11 años |
Marko Pintera
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2870e2266b
Refactored Mesh for use with the new CoreObject design
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hace 11 años |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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hace 11 años |
Marko Pintera
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d5d2171319
Added C# PixelData
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hace 11 años |
Marko Pintera
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ff8ed9021c
Refactored Renderable into RenderableHandler
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hace 11 años |
Marko Pintera
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7ee22c56b5
Set up gizmo picking (icons still don't work)
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hace 11 años |
Marko Pintera
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fbf0e9a5a1
Fixed an issue with OpenGL scissor and viewport coordinates
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hace 11 años |
Marko Pintera
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4a9afce7cf
Fixed DX11 and OpenGL GPU program matrix layout
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hace 11 años |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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hace 11 años |
Marko Pintera
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53455b1c74
Picking now includes main texture when rendering with alpha
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hace 11 años |