Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 524466d73d C# DropTarget (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 929611c919 WIP work on ProjectWindow %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 55d20b27b9 Added RTTI for GUISkin and GUIElementStyle %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5e9208b280 Fixing shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid %!s(int64=10) %!d(string=hai) anos
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b518d7811b Drop down & menu bar fixes: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5b3416fc27 WIP drop down box refactor so it has keyboard controls %!s(int64=10) %!d(string=hai) anos
  Marko Pintera c3af909c9d Finishing up ColorPicker %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 0155525166 Fixed a bug where min/max range in int/float fields wasn't properly applied %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fc7fc179b9 More work on ColorPicker %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 74e5650965 GUISlider and GUIProgressBar working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 608f13044e Fixed handle line rendering so they're always in front %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 43b595cda9 Gizmo icon picking works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos