Commit History

Autor SHA1 Mensaxe Data
  BearishSun 439c2c91c4 Move renderable object initialization into their appropriate nodes %!s(int64=8) %!d(string=hai) anos
  BearishSun f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code %!s(int64=8) %!d(string=hai) anos
  BearishSun f6519d94f6 Post process effects moved to the new node based architecture %!s(int64=8) %!d(string=hai) anos
  BearishSun a476e03123 Updated docs with the new RendererMaterial changes %!s(int64=8) %!d(string=hai) anos
  BearishSun 9aef51e069 All renderer materials refactored: %!s(int64=8) %!d(string=hai) anos
  BearishSun 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) %!s(int64=8) %!d(string=hai) anos
  BearishSun c36406a238 Fix a crash when camera is removed from the scene %!s(int64=8) %!d(string=hai) anos
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) %!s(int64=8) %!d(string=hai) anos
  BearishSun 24942205e6 Cleaning up the SSRTrace and related shaders %!s(int64=8) %!d(string=hai) anos
  BearishSun 8af70223b3 Updated SBGen version %!s(int64=8) %!d(string=hai) anos
  BearishSun 9aee331bf1 SSR: HiZ ray marching now functional %!s(int64=8) %!d(string=hai) anos
  BearishSun e608321633 When shader compilation fails, display the shader name %!s(int64=8) %!d(string=hai) anos
  BearishSun d5f79dd800 Improved linear SSR ray trace %!s(int64=8) %!d(string=hai) anos
  BearishSun 55e942d2fa More work on temporal resolve shader %!s(int64=8) %!d(string=hai) anos
  BearishSun 4095986c76 Fixing builtin resource import to properly account for shader includes in all cases %!s(int64=8) %!d(string=hai) anos
  BearishSun b0f16a734d More work on the temporal resolve shader %!s(int64=8) %!d(string=hai) anos
  BearishSun 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator %!s(int64=8) %!d(string=hai) anos
  BearishSun ca7ae6ab67 WIP: Temporal resolve shader %!s(int64=8) %!d(string=hai) anos
  BearishSun fb505fd6fd More work on screen space reflections %!s(int64=8) %!d(string=hai) anos
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching %!s(int64=8) %!d(string=hai) anos
  BearishSun 1af6d42c7c Updating binaries URL %!s(int64=8) %!d(string=hai) anos
  BearishSun e13ab6e876 Ticking dependencies version as SBGen binary was updated %!s(int64=8) %!d(string=hai) anos
  BearishSun 3daa76e371 Modified doxygen config so it can support separate comments for native and script API %!s(int64=8) %!d(string=hai) anos
  BearishSun 0c1be4aac3 Fixing some documentation errors %!s(int64=8) %!d(string=hai) anos
  BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation %!s(int64=8) %!d(string=hai) anos
  BearishSun 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients %!s(int64=8) %!d(string=hai) anos
  BearishSun 068c65b9e0 More work on light probe indirect lighting %!s(int64=8) %!d(string=hai) anos
  BearishSun 13111a798c More work on light probes %!s(int64=8) %!d(string=hai) anos
  BearishSun 5be6731a08 Updating the build system %!s(int64=8) %!d(string=hai) anos
  BearishSun 468dcd948e Light probe volume generation %!s(int64=8) %!d(string=hai) anos