Commit History

Author SHA1 Message Date
  BearishSun f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code 8 years ago
  BearishSun 9aef51e069 All renderer materials refactored: 8 years ago
  BearishSun 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) 8 years ago
  BearishSun 55e942d2fa More work on temporal resolve shader 8 years ago
  BearishSun 068c65b9e0 More work on light probe indirect lighting 8 years ago
  BearishSun 824849ff57 Added upsampling to SSAO (untested) 8 years ago
  BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
  BearishSun 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done 8 years ago
  BearishSun e315616d5d More work on shadow mapping 8 years ago
  BearishSun 4c6e4a10af More work on shadow map rendering 8 years ago
  BearishSun bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 years ago
  BearishSun cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 years ago
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago