Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 7daafa85e2 _markContentsAsDirty -> _markLayoutAsDirty há 10 anos atrás
  Marko Pintera d0c5ecfb11 Global frame alloc há 10 anos atrás
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) há 10 anos atrás
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances há 10 anos atrás
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) há 10 anos atrás
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel há 10 anos atrás
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: há 10 anos atrás
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# há 11 anos atrás
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews há 11 anos atrás
  Marko Pintera 0e027b8351 Scene picking WIP (untested) há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles há 11 anos atrás
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 há 11 anos atrás
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost há 11 anos atrás
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors há 11 anos atrás
  Marko Pintera 33145efdd1 Added WIP GameObjectField há 11 anos atrás
  Marko Pintera acc865dc80 Added Name to GameObject há 11 anos atrás
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe há 11 anos atrás