Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 271c3484cf Using Dragon model for example %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d465c3c84b Refactored example into more manageable chunks %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 570f09de12 Repositioned example GUI elements %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera becb8d0082 Easier importer and resources interface %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c016a95632 Fixed issue with DirectX 11 switching from full screen to windowed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 976574faea Smoothed input even at high frame rates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7912eda84e Fixed XInput key mappings %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ba3d6db3f8 Texture compression with DX11 works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 47b7a6fdfe Added documentation to example project %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8c5ffb497d Various fixes in order to get example model to render %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6288a3f0d5 Minor fix to DX11 start-up as it was crashing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17a8f4d6f9 More refactoring of DX9 and some refactoring of fullscreen switching %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f9f157ec22 WIP video modes %!s(int64=11) %!d(string=hai) anos