BearishSun
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47147860b8
RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader
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hace 10 años |
BearishSun
|
7b1e1aa99c
Folder monitor now works properly after assembly refresh
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hace 10 años |
BearishSun
|
1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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hace 10 años |
BearishSun
|
3631a75828
Prevent project library from deleting its own manifest
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hace 10 años |
BearishSun
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84501eadb3
Properly exporting CoreThread's module to fix the problem where every library had its own instance
|
hace 10 años |
BearishSun
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4cdd9f1871
Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them
|
hace 10 años |
BearishSun
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00b3967714
Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way)
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hace 10 años |
BearishSun
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c46c7f741a
Finding resource dependencies will now properly consider resource handles that aren't loaded yet
|
hace 10 años |
BearishSun
|
962b3a0fbc
Project library now maintains UUIDs of native resources even if the resource manifest failed to save
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hace 10 años |
BearishSun
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7729dfa933
Load assemblies from memory so that their files aren't locked and can be replaced by the compiler
|
hace 10 años |
BearishSun
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a2124e6be1
Default code editor is hooked up at editor startup
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hace 10 años |
BearishSun
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770cb6bd2e
Assembly refresh:
|
hace 10 años |
BearishSun
|
67445e3525
Move default shader into a separate file
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hace 10 años |
BearishSun
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d3b00942e8
In-editor compilation
|
hace 10 años |
BearishSun
|
bae75227c1
Project library:
|
hace 10 años |
BearishSun
|
458c080129
Fixed manual param block generation across all APIs
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hace 10 años |
BearishSun
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477d430364
Added manual param block generation for DX9 and DX11
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hace 10 años |
BearishSun
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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hace 10 años |
BearishSun
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d043e23240
When importing resources show progress bar for at least one frame
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hace 10 años |
BearishSun
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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hace 10 años |
BearishSun
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95cea2ed0b
Prefab diff now properly handles the case when a component added by the diff already exists
|
hace 10 años |
BearishSun
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4d8c4ca8f1
Only apply prefab diff after all prefab instances in the hierarchy are restored to ensure instance data is valid when it is applied
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hace 10 años |
BearishSun
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cff23180f3
Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies
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hace 10 años |
BearishSun
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75914a83fb
When updating prefab instances their transforms will no longer be incorrect after
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hace 10 años |
BearishSun
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a3cc2221ca
Record SO transform and active state in prefab-diff
|
hace 10 años |
BearishSun
|
0450044d02
Make sure prefab diff remains on the object even after prefab update
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hace 10 años |
BearishSun
|
4474b5f0c1
Encoded managed diffs are now in a format appropriate for querying and modifying game object handles
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hace 10 años |
BearishSun
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
hace 10 años |
BearishSun
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a1a448e85c
No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object.
|
hace 10 años |
BearishSun
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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hace 10 años |