Historial de Commits

Autor SHA1 Mensaje Fecha
  BearishSun 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader hace 10 años
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh hace 10 años
  BearishSun 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload hace 10 años
  BearishSun 3631a75828 Prevent project library from deleting its own manifest hace 10 años
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance hace 10 años
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them hace 10 años
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) hace 10 años
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet hace 10 años
  BearishSun 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save hace 10 años
  BearishSun 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler hace 10 años
  BearishSun a2124e6be1 Default code editor is hooked up at editor startup hace 10 años
  BearishSun 770cb6bd2e Assembly refresh: hace 10 años
  BearishSun 67445e3525 Move default shader into a separate file hace 10 años
  BearishSun d3b00942e8 In-editor compilation hace 10 años
  BearishSun bae75227c1 Project library: hace 10 años
  BearishSun 458c080129 Fixed manual param block generation across all APIs hace 10 años
  BearishSun 477d430364 Added manual param block generation for DX9 and DX11 hace 10 años
  BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers hace 10 años
  BearishSun d043e23240 When importing resources show progress bar for at least one frame hace 10 años
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows hace 10 años
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists hace 10 años
  BearishSun 4d8c4ca8f1 Only apply prefab diff after all prefab instances in the hierarchy are restored to ensure instance data is valid when it is applied hace 10 años
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies hace 10 años
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after hace 10 años
  BearishSun a3cc2221ca Record SO transform and active state in prefab-diff hace 10 años
  BearishSun 0450044d02 Make sure prefab diff remains on the object even after prefab update hace 10 años
  BearishSun 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles hace 10 años
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved hace 10 años
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. hace 10 años
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation hace 10 años