Marko Pintera
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48ec9be49d
More Script work
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12 лет назад |
Marko Pintera
|
4cb382b7f3
Updated glew to 4.4
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12 лет назад |
Marko Pintera
|
00b903fcaf
Various Script related work
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12 лет назад |
Marko Pintera
|
37329cdb26
Added C# Matrix4
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12 лет назад |
Marko Pintera
|
ae71d6b22b
Added C# Matrix3
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12 лет назад |
Marko Pintera
|
d778ed5b15
Added C# quaternion and refactored C++ quaternions a bit
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12 лет назад |
Marko Pintera
|
575e482691
Refactored and renamed Box, Int2, Rect and FRect #3 (SVN being silly)
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12 лет назад |
Marko Pintera
|
3fed3402b3
Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly)
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12 лет назад |
Marko Pintera
|
61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 лет назад |
Marko Pintera
|
845c8ea021
Refactored Plane/Sphere
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12 лет назад |
Marko Pintera
|
0f7bd6ed50
Added fast* trig methods to Math
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12 лет назад |
Marko Pintera
|
5fa7bee5a7
Refactored Math
|
12 лет назад |
Marko Pintera
|
e3d0dce543
Removed MathAsm
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12 лет назад |
Marko Pintera
|
22cc7c8120
Matrix4 refactor
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12 лет назад |
Marko Pintera
|
5eab51afd3
Refactored Matrix3
|
12 лет назад |
Marko Pintera
|
759af58353
Quaternions refactored
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12 лет назад |
Marko Pintera
|
def3e8c935
Updated Vector2/Vector3/Vector4 native classes
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12 лет назад |
Marko Pintera
|
fde4ac7233
Mono scripting start and first Script class
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12 лет назад |
Marko Pintera
|
d59a9aeec6
Added EditorApplication that more neatly wraps editor start up stuff
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12 лет назад |
Marko Pintera
|
e51cbce52c
Started work on scripting
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12 лет назад |
Marko Pintera
|
99f545b06f
Added frame allocator
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12 лет назад |
Marko Pintera
|
e2804052f2
Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh
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12 лет назад |
Marko Pintera
|
9bb801f889
Bunch of fixes for MeshHeap and related systems
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12 лет назад |
Marko Pintera
|
4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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12 лет назад |
Marko Pintera
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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12 лет назад |
Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 лет назад |
Marko Pintera
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d7cf519627
Started work on MeshHeap and transient meshes
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12 лет назад |
Marko Pintera
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7214304ace
Added Timer queries
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12 лет назад |
Marko Pintera
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04132bc6d9
Queries WIP
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12 лет назад |
Marko Pintera
|
9205a99b69
Gpu param block is now tied to param block buffer
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12 лет назад |