コミット履歴

作者 SHA1 メッセージ 日付
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年 前
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 年 前
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. 10 年 前
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 年 前
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs 10 年 前
  BearishSun eee54de424 Project library will now clear deleted entries on load 10 年 前
  BearishSun 1e7ee6bd82 Prefab link UUID is now properly returned 10 年 前
  BearishSun 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 年 前
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 年 前
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
  Marko Pintera f85cceb27d Add basic level load/save method 10 年 前
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 年 前
  Marko Pintera 927a721f58 Added C# Prefab 10 年 前
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 年 前
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年 前
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working 10 年 前
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test 10 年 前
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff 10 年 前