BearishSun
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e0216b09ff
Irradiance probe indirect lighting mostly functional
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há 8 anos atrás |
BearishSun
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a2cbf9eddd
Pixel formats refactor/update:
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há 8 anos atrás |
BearishSun
|
5fb9e312d6
Added creation of relevant buffers and mesh for light probe tetrahedron rendering
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há 8 anos atrás |
BearishSun
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d4e397920d
AsyncOp & Texture are now auto-generated
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há 8 anos atrás |
BearishSun
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5fa245888c
PixelFormat, PixelData and PixelVolume types are now auto-generated in C#
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há 8 anos atrás |
BearishSun
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f3c0d2e377
Reflection capture code
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há 9 anos atrás |
BearishSun
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7cbf69f663
Dropping support for rarely used pixel formats
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há 9 anos atrás |
BearishSun
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e32b4ad844
Skybox rendering & cubemap import fixes
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há 9 anos atrás |
BearishSun
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c90bcb072b
Added cubemap import with support for list, cross, spherical and cylindrical sources (untested)
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há 9 anos atrás |
BearishSun
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ff0accfe92
Vulkan texture direct mapping
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há 9 anos atrás |
BearishSun
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
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há 9 anos atrás |
BearishSun
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9d73cc1da2
Various tweaks to the previous merge
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há 9 anos atrás |
Marco Bellan
|
ef1357c7bd
Remove float reference
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há 9 anos atrás |
marco.bellan
|
aed8ff2d1c
Code quality and UX tweaks
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há 9 anos atrás |
marco.bellan
|
06ed2916db
Depth buffer reading
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há 9 anos atrás |
BearishSun
|
2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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há 9 anos atrás |
BearishSun
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2d2282d7b4
More work on the manuals
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há 9 anos atrás |
BearishSun
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0a448db0af
More work on improving documentation for Doxygen generation.
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há 9 anos atrás |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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há 9 anos atrás |