BearishSun
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40712d9a65
Added code for Gaussian filter
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8 years ago |
BearishSun
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0c9d0c9498
Vulkan: When resetting subresource infos, only reset the ones relevant to the current render pass
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8 years ago |
BearishSun
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4fe38f7bfe
Omni-directional shadows running on Vulkan
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8 years ago |
BearishSun
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5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
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8 years ago |
BearishSun
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dd43fd4a65
Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use
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8 years ago |
BearishSun
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12285c8173
Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass
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9 years ago |
BearishSun
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10523f6750
Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled
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9 years ago |
BearishSun
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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9 years ago |
BearishSun
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df25d147ad
Vulkan: Inter queue semaphores are now properly signaled on submit
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9 years ago |
BearishSun
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79ed48723e
Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope
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9 years ago |
BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
BearishSun
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f171405be5
RenderAPICore -> ct::RenderAPI
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9 years ago |
BearishSun
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2cc3ea7900
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
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9 years ago |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
BearishSun
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5350cca1a2
Vulkan: Better image access mask tracking and handling
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9 years ago |
BearishSun
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f03dcda9f7
Vulkan: Avoid redundant layout transitions
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9 years ago |
BearishSun
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2956f2514b
Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout
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9 years ago |
BearishSun
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4ce05d637b
Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers
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9 years ago |
BearishSun
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58027f255c
Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind)
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9 years ago |
BearishSun
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4239ebe070
Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes)
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9 years ago |
BearishSun
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8356f1e8cf
Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully
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9 years ago |
BearishSun
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e1e7afd433
Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more
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9 years ago |
BearishSun
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442b8af92b
Vulkan: Handle query resets when issued within render-pass
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9 years ago |
BearishSun
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76cbd8ca92
Vulkan: If render pass is currently executing queue events until it ends
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9 years ago |
BearishSun
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b18bb2adc2
Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls
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9 years ago |
BearishSun
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95d84ddf01
Vulkan: Properly wait until back buffer is acquired before presenting
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9 years ago |
BearishSun
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b58a3fd3ad
Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission
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9 years ago |
BearishSun
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21eb8822cf
Various Vulkan fixes and tweaks
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9 years ago |
BearishSun
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fcffdb7a4d
Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs
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9 years ago |
BearishSun
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6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
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9 years ago |