Commit History

Author SHA1 Message Date
  BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 years ago
  BearishSun 88f7cd4031 Skybox texture filtering now uses renderer tasks 8 years ago
  BearishSun 39ee300919 Added support for renderer tasks 8 years ago
  BearishSun 9aef51e069 All renderer materials refactored: 8 years ago
  BearishSun 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) 8 years ago
  BearishSun c36406a238 Fix a crash when camera is removed from the scene 8 years ago
  BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 years ago
  BearishSun 4c6e4a10af More work on shadow map rendering 8 years ago
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
  BearishSun cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 years ago