Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 4f09002f28 Fixed an issue where closing & opening the scene window was causing a crash because editor application was holding an instance to the old version vor 10 Jahren
  Marko Pintera 7cb4d90ac9 Fixing an issue with BFX shader include merging: multiple techniques were not being properly merged vor 10 Jahren
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 vor 10 Jahren
  Marko Pintera 2ed4268993 Added a priority to call custom render callbacks vor 10 Jahren
  Marko Pintera ed523bc01d Scene view movement is now only active while in focus vor 10 Jahren
  Marko Pintera c2015dd039 Int/Float fields now properly trigger on changed events when their values are changed by mouse drag vor 10 Jahren
  Marko Pintera 2b0aadfb00 Int/Float field drag to increment/decrement works again vor 10 Jahren
  Marko Pintera f3b2014804 Added SceneObject inspector fields vor 10 Jahren
  Marko Pintera 185c7efa71 Temporarily docked window tab (during drag and drop) can now be undocked by dragging it off again vor 10 Jahren
  Marko Pintera 49110d0834 Windows can now be properly docked as tabs vor 10 Jahren
  Marko Pintera 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active vor 10 Jahren
  Marko Pintera 9f802264bf Clicking on a parent of a GUI menu item now properly closes the sub menu if its currently open vor 10 Jahren
  Marko Pintera 5082dcd7bc Window non-client area now properly reports mouse clicks vor 10 Jahren
  Marko Pintera 500f5e289c Fixed an issue with menu items not being clickable vor 10 Jahren
  Marko Pintera 53dc112890 Fixed an issue where GUI widget depth wasn't being used vor 10 Jahren
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation vor 10 Jahren
  Marko Pintera 9c86db0da9 Dropping a window inside dock area but outside of dock borders now properly restores the floating window instead of just closing it vor 10 Jahren
  Marko Pintera 62b9ac949b Fixed a dock manager crash when removing the last widget from the dock area vor 10 Jahren
  Marko Pintera 41ec58e730 Fixed dock manager so it doesn't incorrectly dock to non-leaf elements vor 10 Jahren
  Marko Pintera bc8ebe3ca5 Fixed crash when re-docking editor widgets due to invalid parent of dock slider vor 10 Jahren
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
  Marko Pintera deaf32cf4f Generate tangents for quaternion animation curves during FBX import vor 10 Jahren
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) vor 10 Jahren
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances vor 10 Jahren
  Marko Pintera f85cceb27d Add basic level load/save method vor 10 Jahren
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes vor 10 Jahren
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies vor 10 Jahren
  Marko Pintera 927a721f58 Added C# Prefab vor 10 Jahren
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens vor 10 Jahren
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) vor 10 Jahren