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4f09002f28
Fixed an issue where closing & opening the scene window was causing a crash because editor application was holding an instance to the old version
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vor 10 Jahren |
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7cb4d90ac9
Fixing an issue with BFX shader include merging: multiple techniques were not being properly merged
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vor 10 Jahren |
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65d8dcfb03
Delaying showing a window until back buffer swap now works properly in DX11
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vor 10 Jahren |
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2ed4268993
Added a priority to call custom render callbacks
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vor 10 Jahren |
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ed523bc01d
Scene view movement is now only active while in focus
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vor 10 Jahren |
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c2015dd039
Int/Float fields now properly trigger on changed events when their values are changed by mouse drag
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vor 10 Jahren |
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2b0aadfb00
Int/Float field drag to increment/decrement works again
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vor 10 Jahren |
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f3b2014804
Added SceneObject inspector fields
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vor 10 Jahren |
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185c7efa71
Temporarily docked window tab (during drag and drop) can now be undocked by dragging it off again
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vor 10 Jahren |
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49110d0834
Windows can now be properly docked as tabs
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vor 10 Jahren |
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51bc2f8ae1
Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active
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vor 10 Jahren |
Marko Pintera
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9f802264bf
Clicking on a parent of a GUI menu item now properly closes the sub menu if its currently open
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vor 10 Jahren |
Marko Pintera
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5082dcd7bc
Window non-client area now properly reports mouse clicks
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vor 10 Jahren |
Marko Pintera
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500f5e289c
Fixed an issue with menu items not being clickable
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vor 10 Jahren |
Marko Pintera
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53dc112890
Fixed an issue where GUI widget depth wasn't being used
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vor 10 Jahren |
Marko Pintera
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7f224d0279
Fixed an issue where editor window non-client areas were not properly set up right after creation
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vor 10 Jahren |
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9c86db0da9
Dropping a window inside dock area but outside of dock borders now properly restores the floating window instead of just closing it
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vor 10 Jahren |
Marko Pintera
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62b9ac949b
Fixed a dock manager crash when removing the last widget from the dock area
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vor 10 Jahren |
Marko Pintera
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41ec58e730
Fixed dock manager so it doesn't incorrectly dock to non-leaf elements
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vor 10 Jahren |
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bc8ebe3ca5
Fixed crash when re-docking editor widgets due to invalid parent of dock slider
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vor 10 Jahren |
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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vor 10 Jahren |
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deaf32cf4f
Generate tangents for quaternion animation curves during FBX import
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vor 10 Jahren |
Marko Pintera
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ade33f8b54
Added drag and drop functionality for prefabs (save & load)
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vor 10 Jahren |
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2fc87ffbf4
Update from prefab, and recording prefab diff now properly handles child prefab instances
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vor 10 Jahren |
Marko Pintera
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f85cceb27d
Add basic level load/save method
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vor 10 Jahren |
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029a785af4
- Clear prefab link IDs when their prefab parent changes
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vor 10 Jahren |
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4f682ae5ce
Added option to load a resource without its dependencies
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vor 10 Jahren |
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927a721f58
Added C# Prefab
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vor 10 Jahren |
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e7c65605da
GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens
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vor 10 Jahren |
Marko Pintera
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612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
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vor 10 Jahren |