Marko Pintera
|
4f6bbe7067
Added GUI bounds and gui widget transform
|
12 years ago |
Marko Pintera
|
5bf23618b8
Text material resolution now gets set dynamically
|
12 years ago |
Marko Pintera
|
973145efa6
Tested text word wrap and alignment
|
12 years ago |
Marko Pintera
|
97589a7a46
Fixed issue with text rendering where spaces were being rendered as invalid glyphs
|
12 years ago |
Marko Pintera
|
6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
|
12 years ago |
Marko Pintera
|
49553c9008
Fixing some RTTI GameObject classes
|
12 years ago |
Marko Pintera
|
77df4b87a9
Finished porting to memory allocators
|
12 years ago |
Marko Pintera
|
63c189c3c6
Ported D3D9 to use memory allocator
|
12 years ago |
Marko Pintera
|
724a22fd65
Ported GL renderer memory allocations
|
12 years ago |
Marko Pintera
|
c1aeb526d6
More mem alloc changes
|
12 years ago |
Marko Pintera
|
8606499f7a
More memory allocator related changes
|
12 years ago |
Marko Pintera
|
735836d51d
Even more memory allocator related changes
|
12 years ago |
Marko Pintera
|
46f6a8aeca
Updated ManagedMemoryBlock allocations
|
12 years ago |
Marko Pintera
|
389c22b9b3
More memory alloc porting
|
12 years ago |
Marko Pintera
|
e4b2dbb7c7
Moved PixelData to use allocators
|
12 years ago |
Marko Pintera
|
e8f0a06858
Added the ability to use custom allocators for serializable data blocks
|
12 years ago |
Marko Pintera
|
ad0d30efcd
Ported MeshData so it both allocates and deallocates memory internally
|
12 years ago |
Marko Pintera
|
4c253b1b1a
Renamed GameObject -> SceneObject
|
12 years ago |
Marko Pintera
|
def09316de
All GUI objects get properly unloaded
|
12 years ago |
Marko Pintera
|
7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
|
12 years ago |
Marko Pintera
|
b23df56ce1
Add handles for components
|
12 years ago |
Marko Pintera
|
b75ee7ad4a
GameObjects now use handles
|
12 years ago |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
|
12 years ago |
Marko Pintera
|
ece0eddd4c
More porting to allocators
|
12 years ago |
Marko Pintera
|
86e70a3b26
Ported all CoreObjects to use custom allocators
|
12 years ago |
Marko Pintera
|
54f71540e0
More allocator porting work
|
12 years ago |
Marko Pintera
|
b914b9434f
First batch of memory allocator porting from new/delete
|
12 years ago |
Marko Pintera
|
dd1bf27377
Labels render properly using GUI system
|
12 years ago |
Marko Pintera
|
ddd17628eb
Added overlays that will make 2D rendering easier
|
12 years ago |
Marko Pintera
|
9476a511d7
More work on GUI
|
12 years ago |