Histórico de commits

Autor SHA1 Mensagem Data
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs 12 anos atrás
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 12 anos atrás
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 12 anos atrás
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 12 anos atrás
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject 12 anos atrás
  Marko Pintera def09316de All GUI objects get properly unloaded 12 anos atrás
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 anos atrás
  Marko Pintera b23df56ce1 Add handles for components 12 anos atrás
  Marko Pintera b75ee7ad4a GameObjects now use handles 12 anos atrás
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 anos atrás
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 12 anos atrás
  Marko Pintera dd1bf27377 Labels render properly using GUI system 12 anos atrás
  Marko Pintera adf8226151 Renamed blend modes 12 anos atrás
  Marko Pintera 1b9ed00123 Added the ability to add command breakpoints 12 anos atrás
  Marko Pintera 1cfbcc30a9 Text visible on the screen 12 anos atrás
  Marko Pintera d5a54ec7b4 Font characters now get neatly packed using a texture atlas 12 anos atrás
  Marko Pintera a25ea2ab4f Added support for debug bitmap texture saving 12 anos atrás
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 anos atrás
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anos atrás
  Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets 13 anos atrás
  Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 anos atrás
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 anos atrás
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread 13 anos atrás
  Marko Pintera 5ab4c6ed7e Arrays of non-struct data params work 13 anos atrás
  Marko Pintera 3f42a59f0f Better checking when it comes to struct size 13 anos atrás
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL 13 anos atrás
  Marko Pintera 5f479b63eb Used #defines to split different parts of the CamelotClient more easily 13 anos atrás
  Marko Pintera 01defbfd9d DX11 arrays work 13 anos atrás
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work 13 anos atrás
  Marko Pintera ba5f1c9453 Added GpuProgram importer 13 anos atrás