Marko Pintera
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97589a7a46
Fixed issue with text rendering where spaces were being rendered as invalid glyphs
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12 anos atrás |
Marko Pintera
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77df4b87a9
Finished porting to memory allocators
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12 anos atrás |
Marko Pintera
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63c189c3c6
Ported D3D9 to use memory allocator
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12 anos atrás |
Marko Pintera
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724a22fd65
Ported GL renderer memory allocations
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12 anos atrás |
Marko Pintera
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4c253b1b1a
Renamed GameObject -> SceneObject
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12 anos atrás |
Marko Pintera
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def09316de
All GUI objects get properly unloaded
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12 anos atrás |
Marko Pintera
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 anos atrás |
Marko Pintera
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b23df56ce1
Add handles for components
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12 anos atrás |
Marko Pintera
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b75ee7ad4a
GameObjects now use handles
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12 anos atrás |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 anos atrás |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 anos atrás |
Marko Pintera
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dd1bf27377
Labels render properly using GUI system
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12 anos atrás |
Marko Pintera
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adf8226151
Renamed blend modes
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12 anos atrás |
Marko Pintera
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1b9ed00123
Added the ability to add command breakpoints
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12 anos atrás |
Marko Pintera
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1cfbcc30a9
Text visible on the screen
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12 anos atrás |
Marko Pintera
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d5a54ec7b4
Font characters now get neatly packed using a texture atlas
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12 anos atrás |
Marko Pintera
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a25ea2ab4f
Added support for debug bitmap texture saving
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12 anos atrás |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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12 anos atrás |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 anos atrás |
Marko Pintera
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383e38f9c3
Better DX11 parameter parsing that doesn't ignore pack offsets
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13 anos atrás |
Marko Pintera
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d220a6bf24
Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly
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13 anos atrás |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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13 anos atrás |
Marko Pintera
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bb8e189cf4
Fixed the deadlock when starting the render thread
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13 anos atrás |
Marko Pintera
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5ab4c6ed7e
Arrays of non-struct data params work
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13 anos atrás |
Marko Pintera
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3f42a59f0f
Better checking when it comes to struct size
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13 anos atrás |
Marko Pintera
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9bd154c94e
Structs and struct arrays seem to work in GLSL
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13 anos atrás |
Marko Pintera
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5f479b63eb
Used #defines to split different parts of the CamelotClient more easily
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13 anos atrás |
Marko Pintera
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01defbfd9d
DX11 arrays work
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13 anos atrás |
Marko Pintera
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700d56beaa
DirectX 11 struct shader parameters work
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13 anos atrás |
Marko Pintera
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ba5f1c9453
Added GpuProgram importer
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13 anos atrás |