Commit History

Autor SHA1 Mensaxe Data
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
  BearishSun e81f552e28 Added gizmos for the Light component %!s(int64=10) %!d(string=hai) anos
  BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
  BearishSun e032131090 Draw helper can now generate text meshes %!s(int64=10) %!d(string=hai) anos
  BearishSun 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
  BearishSun b8d2d25e1d Properly unregister various core rendering managers when they are destroyed %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 246f5b3acb Added better handle/gizmo shaders %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2ed4268993 Added a priority to call custom render callbacks %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0678fdcf36 Better names for some Mesh methods %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d896e3e772 Fixing camera clip space transforms to properly flip the Y axis %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 43b595cda9 Gizmo icon picking works %!s(int64=11) %!d(string=hai) anos