História revízii

Autor SHA1 Správa Dátum
  BearishSun 06e03f1239 Bulk of work on the build system 10 rokov pred
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 rokov pred
  BearishSun a1a448e85c No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object. 10 rokov pred
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 rokov pred
  BearishSun 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 rokov pred
  BearishSun 4f0d194556 Documentation 10 rokov pred
  BearishSun 1f31bf9385 Documentation 10 rokov pred
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 rokov pred
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 rokov pred
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 rokov pred
  Marko Pintera 4347837545 Added tangent and normal generation for meshes 10 rokov pred