BearishSun
|
06e03f1239
Bulk of work on the build system
|
10 rokov pred |
BearishSun
|
cff23180f3
Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies
|
10 rokov pred |
BearishSun
|
a1a448e85c
No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object.
|
10 rokov pred |
BearishSun
|
0be19d24be
Properly assign prefab link UUID when updating an existing prefab
|
10 rokov pred |
BearishSun
|
6455f47bc7
Prefab resources will now properly cleanup the scene objects they own
|
10 rokov pred |
BearishSun
|
4f0d194556
Documentation
|
10 rokov pred |
BearishSun
|
1f31bf9385
Documentation
|
10 rokov pred |
Marko Pintera
|
2fc87ffbf4
Update from prefab, and recording prefab diff now properly handles child prefab instances
|
10 rokov pred |
Marko Pintera
|
e7c65605da
GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens
|
10 rokov pred |
Marko Pintera
|
612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
|
10 rokov pred |
Marko Pintera
|
4347837545
Added tangent and normal generation for meshes
|
10 rokov pred |