Commit History

Author SHA1 Message Date
  BearishSun 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 years ago
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering 10 years ago
  BearishSun ccbe3fdbb0 More work scene axis handle GUI 10 years ago
  BearishSun c580127a4b Scene axes handle WIP 10 years ago
  BearishSun dab2b32982 Scene view frame object functionality 10 years ago
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build 10 years ago
  BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
  BearishSun d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
  BearishSun 896ac81f05 Documentation 10 years ago
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform 10 years ago
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component 10 years ago
  Marko Pintera ed523bc01d Scene view movement is now only active while in focus 10 years ago
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) 10 years ago
  Marko Pintera 660eda87a8 Enforcing consistent naming 10 years ago
  Marko Pintera 9fbd25a56f Added free rotate and free scale handles (WIP) 11 years ago
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI 11 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera d61a7ecffd A lot more work on C# scene window 11 years ago
  Marko Pintera e8d30fcee1 C# Time and SceneCamera 11 years ago