BearishSun
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54c63e0fd5
Fixed scene axes handle offsets so picking is now handled correctly
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10 years ago |
BearishSun
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 years ago |
BearishSun
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ccbe3fdbb0
More work scene axis handle GUI
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10 years ago |
BearishSun
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c580127a4b
Scene axes handle WIP
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10 years ago |
BearishSun
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dab2b32982
Scene view frame object functionality
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10 years ago |
BearishSun
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22028f04e4
Clear prefab diffs when saving prefabs for build
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10 years ago |
BearishSun
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4dd0fa76ed
Added run in editor manager & attribute so user can pick which components run during play mode and which run always
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10 years ago |
BearishSun
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 years ago |
BearishSun
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896ac81f05
Documentation
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10 years ago |
Marko Pintera
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24bfe213ef
Added serialization for SceneObject transform
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10 years ago |
Marko Pintera
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5b5a6302e5
Added OnEnabled/OnDisabled callback to Component
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10 years ago |
Marko Pintera
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ed523bc01d
Scene view movement is now only active while in focus
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10 years ago |
Marko Pintera
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d3e33e24e0
Added mesh drag and drop to scene view (WIP)
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10 years ago |
Marko Pintera
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660eda87a8
Enforcing consistent naming
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10 years ago |
Marko Pintera
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9fbd25a56f
Added free rotate and free scale handles (WIP)
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11 years ago |
Marko Pintera
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f33b14ebe1
Fixed lag between material updates when rendering GUI
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11 years ago |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 years ago |
Marko Pintera
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d61a7ecffd
A lot more work on C# scene window
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11 years ago |
Marko Pintera
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e8d30fcee1
C# Time and SceneCamera
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11 years ago |