Histórico de commits

Autor SHA1 Mensagem Data
  BearishSun 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 anos atrás
  BearishSun 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 anos atrás
  BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 anos atrás
  BearishSun df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 anos atrás
  BearishSun 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope 9 anos atrás
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 anos atrás
  BearishSun 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 anos atrás
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
  BearishSun 5350cca1a2 Vulkan: Better image access mask tracking and handling 9 anos atrás
  BearishSun f03dcda9f7 Vulkan: Avoid redundant layout transitions 9 anos atrás
  BearishSun 2956f2514b Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout 9 anos atrás
  BearishSun 4ce05d637b Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers 9 anos atrás
  BearishSun 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) 9 anos atrás
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 anos atrás
  BearishSun 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully 9 anos atrás
  BearishSun e1e7afd433 Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more 9 anos atrás
  BearishSun 442b8af92b Vulkan: Handle query resets when issued within render-pass 9 anos atrás
  BearishSun 76cbd8ca92 Vulkan: If render pass is currently executing queue events until it ends 9 anos atrás
  BearishSun b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls 9 anos atrás
  BearishSun 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting 9 anos atrás
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 anos atrás
  BearishSun 21eb8822cf Various Vulkan fixes and tweaks 9 anos atrás
  BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 anos atrás
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 anos atrás
  BearishSun 896a17335d Vulkan framebuffer now provides access to individual image resources 9 anos atrás
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 anos atrás
  BearishSun 3d6a7c2bb0 Vulkan render target clears implemented 9 anos atrás
  BearishSun 4581b43fe7 Vulkan graphics pipeline binding and caching 9 anos atrás