Commit History

Autor SHA1 Mensaxe Data
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun bb5e0e1f44 Game builds now properly resolve gbuffer %!s(int64=10) %!d(string=hai) anos
  BearishSun d4b4df4cc9 WIP resolve shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun 92f409a13d Fixed a crash when reading non-top mip level from a texture %!s(int64=10) %!d(string=hai) anos
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 260f25eb34 Dock overlay properly renders once again %!s(int64=10) %!d(string=hai) anos
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) %!s(int64=10) %!d(string=hai) anos
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) %!s(int64=10) %!d(string=hai) anos
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
  BearishSun 7df87c236f Use a dummy directional light when no other light is in the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ac4c456b4 DX11 meshes now render even if their vertex declaration doesn't match the shader %!s(int64=10) %!d(string=hai) anos
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) %!s(int64=10) %!d(string=hai) anos
  BearishSun 7b9fe8d212 Albedo rendering in the deferred renderer working %!s(int64=10) %!d(string=hai) anos
  BearishSun e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
  BearishSun dba1e7bfba Multiple assembly reload works %!s(int64=10) %!d(string=hai) anos
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer %!s(int64=10) %!d(string=hai) anos
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad %!s(int64=10) %!d(string=hai) anos
  BearishSun 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it %!s(int64=10) %!d(string=hai) anos
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance %!s(int64=10) %!d(string=hai) anos
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them %!s(int64=10) %!d(string=hai) anos
  BearishSun 67445e3525 Move default shader into a separate file %!s(int64=10) %!d(string=hai) anos
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun 6138f391bf Adding more per-object parameters for rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass %!s(int64=10) %!d(string=hai) anos
  BearishSun 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos
  BearishSun baaa09abee Added CrashHandler (untested) %!s(int64=10) %!d(string=hai) anos