BearishSun
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5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
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8 anos atrás |
BearishSun
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319c6c756f
Specific mip & level can now be specified when binding sampled textures
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9 anos atrás |
BearishSun
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dee5d3b4a2
DirectX 11: Fixing texture leak due to circular dependencies
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9 anos atrás |
BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 anos atrás |
BearishSun
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f171405be5
RenderAPICore -> ct::RenderAPI
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9 anos atrás |
BearishSun
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457ab039d5
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace
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9 anos atrás |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 anos atrás |
BearishSun
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90d5df0f83
Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs
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9 anos atrás |
BearishSun
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7cbf69f663
Dropping support for rarely used pixel formats
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9 anos atrás |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 anos atrás |
BearishSun
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a448b09b54
Implemented Vulkan swapBuffers method on render window
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9 anos atrás |
BearishSun
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7206fcc52f
Added descriptor structs for texture resource creation, so it is neater
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9 anos atrás |
BearishSun
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9620459208
Scene object transform modifications can now modify skeleton bones (for IK and similar)
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9 anos atrás |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 anos atrás |