Histórico de commits

Autor SHA1 Mensagem Data
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 anos atrás
  BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 anos atrás
  BearishSun dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 anos atrás
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 anos atrás
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 anos atrás
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 anos atrás
  BearishSun 7cbf69f663 Dropping support for rarely used pixel formats 9 anos atrás
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
  BearishSun a448b09b54 Implemented Vulkan swapBuffers method on render window 9 anos atrás
  BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
  BearishSun 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) 9 anos atrás
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás