BearishSun
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5cfe1bc0c6
Script compilation now works even if editor is on a path containing a whitespace
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10 lat temu |
BearishSun
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fc5246667d
Added missing documentation from last commit
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10 lat temu |
BearishSun
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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10 lat temu |
BearishSun
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cf37238b9d
Fixed an issue with auto-scroll in Library window when there is no area to scroll
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10 lat temu |
BearishSun
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f9665210a2
Added mouse sensitivity slider to editor
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10 lat temu |
BearishSun
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244961bbd7
Added C# code snippets to readme
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10 lat temu |
BearishSun
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cab0592226
Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated
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10 lat temu |
BearishSun
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d2f288272b
All numpad keys now work properly for character input
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10 lat temu |
BearishSun
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68bf4f12b4
Drag and drop into empty hierarchy now works
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10 lat temu |
BearishSun
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a60f8413ba
Properly maximize window after loading a project
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10 lat temu |
BearishSun
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3bde7a79ec
Getting example project to work again
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10 lat temu |
BearishSun
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7f8ed5478c
Added FPS limiter for editor
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10 lat temu |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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10 lat temu |
BearishSun
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bb5e0e1f44
Game builds now properly resolve gbuffer
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10 lat temu |
BearishSun
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0729e6e81f
More work on improving documentation for Doxygen generation
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10 lat temu |
BearishSun
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d4b4df4cc9
WIP resolve shader
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10 lat temu |
BearishSun
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66a198398f
Added menu items for GUI widget
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10 lat temu |
BearishSun
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1aa41e445c
Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate
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10 lat temu |
BearishSun
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bd18120adc
In hierarchy and inspector don't report root scene objects as prefab instances
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10 lat temu |
BearishSun
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942e2897c4
Fixed an issue with prefab diff deserialization
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10 lat temu |
BearishSun
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8fd904479e
Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization
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10 lat temu |
BearishSun
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26e67880b5
Fixing crash on shutdown due to a GUIPanel being deallocated twice
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10 lat temu |
BearishSun
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12f716afd9
GUI widgets will now properly update if their render target changes
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10 lat temu |
BearishSun
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8fcb0fe00a
Added support for clearing individual color buffers when multi-rendertarget is bound
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10 lat temu |
BearishSun
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 lat temu |
BearishSun
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0b88b5cbf6
Light radius now depends on intensity (physically correct way)
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10 lat temu |
BearishSun
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3a5be72171
Light stencil geometry is no longer generated for each light, even though it is same for all lights
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10 lat temu |
BearishSun
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e100cbbe8e
WIP - Default texture parameters in BSL
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10 lat temu |
BearishSun
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1350df4605
More work on preparing documentation for Doxygen generation
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10 lat temu |
BearishSun
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e2e3207c14
Work on spot light:
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10 lat temu |