Commit History

Author SHA1 Message Date
  Marko Pintera 5ecd9e8535 Moved projects to ASCII encoding 13 years ago
  Marko Pintera bc4b1b0d9a Mesh save/load works 13 years ago
  Marko Pintera 98e7cb3402 Mesh importing 13 years ago
  Marko Pintera 9928b69967 13 years ago
  Marko Pintera 8577131efe 13 years ago
  Marko Pintera a9b50ab5dc 13 years ago
  Marko Pintera 4a03b127ff 13 years ago
  Marko Pintera 1171819792 13 years ago
  Marko Pintera 1e81bf9e05 13 years ago
  Marko Pintera 97377d5890 Messing with mess initialization 13 years ago
  Marko Pintera f775329caa Add vertex declaration to MeshData 13 years ago
  Marko Pintera 7606eeff33 Renamed filenames as well 13 years ago
  Marko Pintera 25fa780823 Mesh RTTI class and renamed all *ST classes to *RTTI 13 years ago
  Marko Pintera 4e9fb361ca Some more MeshData work 13 years ago
  Marko Pintera b20c4e9794 Before refactoring IReflectable a bit 13 years ago
  Marko Pintera 6fff8b4648 Initial work on Mesh class 13 years ago
  Marko Pintera 9798fda457 FBX importer now running on VS2012 13 years ago
  Marko Pintera 7f69beadfe FBX import mostly implemented - except VS2012 support... 13 years ago
  Marko Pintera 60366ddb01 Skeleton FBX importer code added 13 years ago
  Marko Pintera 89fa56ba91 Camera as component 13 years ago
  Marko Pintera 7b0a310ce5 Merged camera and frustum 13 years ago
  Marko Pintera a174fa7a54 Merged camera & viewport 13 years ago
  Marko Pintera 08f61d9d01 Separated viewport from RenderTarget 13 years ago
  Marko Pintera 0c7f1425ac Few more scene/gameobject related changes 13 years ago
  Marko Pintera 78926122ab Some more work on gameobjects and components 13 years ago
  Marko Pintera 783ead2ce7 Transform & transform updates 13 years ago
  Marko Pintera 3da577fc99 Cg up and running 13 years ago
  Marko Pintera 629eb64471 Cg works on DX but not on GL 13 years ago
  Marko Pintera 506d8e10b3 Added Cg (untested) 13 years ago
  Marko Pintera a9af94b318 Textures save/load - tested 13 years ago