Marko Pintera
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5fa7bee5a7
Refactored Math
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12 лет назад |
Marko Pintera
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e3d0dce543
Removed MathAsm
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12 лет назад |
Marko Pintera
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22cc7c8120
Matrix4 refactor
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12 лет назад |
Marko Pintera
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5eab51afd3
Refactored Matrix3
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12 лет назад |
Marko Pintera
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759af58353
Quaternions refactored
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12 лет назад |
Marko Pintera
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def3e8c935
Updated Vector2/Vector3/Vector4 native classes
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12 лет назад |
Marko Pintera
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fde4ac7233
Mono scripting start and first Script class
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12 лет назад |
Marko Pintera
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d59a9aeec6
Added EditorApplication that more neatly wraps editor start up stuff
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12 лет назад |
Marko Pintera
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e51cbce52c
Started work on scripting
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12 лет назад |
Marko Pintera
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99f545b06f
Added frame allocator
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12 лет назад |
Marko Pintera
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e2804052f2
Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh
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12 лет назад |
Marko Pintera
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9bb801f889
Bunch of fixes for MeshHeap and related systems
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12 лет назад |
Marko Pintera
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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12 лет назад |
Marko Pintera
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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12 лет назад |
Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 лет назад |
Marko Pintera
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d7cf519627
Started work on MeshHeap and transient meshes
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12 лет назад |
Marko Pintera
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7214304ace
Added Timer queries
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12 лет назад |
Marko Pintera
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04132bc6d9
Queries WIP
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12 лет назад |
Marko Pintera
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9205a99b69
Gpu param block is now tied to param block buffer
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12 лет назад |
Marko Pintera
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e704f32e6c
DX9 working fine with new way of texture initialization
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12 лет назад |
Marko Pintera
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044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
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12 лет назад |
Marko Pintera
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9392e45805
Better sub-mesh handling for Meshes
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12 лет назад |
Marko Pintera
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b15ab166ce
Fixed memory corruption when creating bindable params
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12 лет назад |
Marko Pintera
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bbc6f667e1
Fixed a bug where texture would be marked as loaded before it really was
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12 лет назад |
Marko Pintera
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d8d41821ad
Improved performance of static Texture write updates
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12 лет назад |
Marko Pintera
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a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 лет назад |
Marko Pintera
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3d4e7b34b4
New Mesh constructor
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12 лет назад |
Marko Pintera
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c4e57c8332
GUIManager now uses dynamic buffers and properly resizes them when needed
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12 лет назад |
Marko Pintera
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a1f31053f5
Add an option to discard buffer contents upon writing
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12 лет назад |
Marko Pintera
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1eb5862b39
Added offset to MeshData and size/offset checks to write/readSubresource
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12 лет назад |