Commit History

Author SHA1 Message Date
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far 13 years ago
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 13 years ago
  Marko Pintera a4737d3e28 Refactoring to BansheeEngine first step 13 years ago
  Marko Pintera b12493510f Started refactor to Banshee 13 years ago
  Marko Pintera 19e015b64d Check in before attempting to refactor CamelotCore into a separate project 13 years ago
  Marko Pintera f4f516b662 Sprite/TextSprite no longer saves state internally 13 years ago
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 13 years ago
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 13 years ago
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow 13 years ago
  Marko Pintera 4f6bbe7067 Added GUI bounds and gui widget transform 13 years ago
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 13 years ago
  Marko Pintera 973145efa6 Tested text word wrap and alignment 13 years ago
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs 13 years ago
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 13 years ago
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes 13 years ago
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 13 years ago
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 13 years ago
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 13 years ago
  Marko Pintera c1aeb526d6 More mem alloc changes 13 years ago
  Marko Pintera 8606499f7a More memory allocator related changes 13 years ago
  Marko Pintera 735836d51d Even more memory allocator related changes 13 years ago
  Marko Pintera 46f6a8aeca Updated ManagedMemoryBlock allocations 13 years ago
  Marko Pintera 389c22b9b3 More memory alloc porting 13 years ago
  Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators 13 years ago
  Marko Pintera e8f0a06858 Added the ability to use custom allocators for serializable data blocks 13 years ago
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 13 years ago
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject 13 years ago
  Marko Pintera def09316de All GUI objects get properly unloaded 13 years ago
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 years ago
  Marko Pintera b23df56ce1 Add handles for components 13 years ago