Histórico de commits

Autor SHA1 Mensagem Data
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 anos atrás
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 anos atrás
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 anos atrás
  Marko Pintera 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 anos atrás
  Marko Pintera 7970ff490b Refactored Textures part #1 13 anos atrás
  Marko Pintera 7606eeff33 Renamed filenames as well 13 anos atrás
  Marko Pintera 25fa780823 Mesh RTTI class and renamed all *ST classes to *RTTI 13 anos atrás
  Marko Pintera a9af94b318 Textures save/load - tested 13 anos atrás
  Marko Pintera 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 anos atrás
  Marko Pintera b2e1f28952 Removed ISerializable 13 anos atrás
  Marko Pintera b294baa059 Now textures load properly 13 anos atrás
  Marko Pintera 45b9d39a3e Some more work on textures 13 anos atrás
  Marko Pintera ffa3f60dcb shared_ptr serialization tested 13 anos atrás
  Marko Pintera a38fa5a9e3 Before moving serialization to shared ptrs 13 anos atrás
  Marko Pintera e422eb43b3 String serialization and some more work on texture serialization 13 anos atrás
  Marko Pintera 6750181416 Textures can be loaded from TextureData 13 anos atrás
  Marko Pintera a884d33548 Exception ported 13 anos atrás
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 anos atrás