Commit History

Author SHA1 Message Date
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun e394a4f07d Fixing a bug with managed object data serialization introduced in previous commit 9 years ago
  BearishSun 65f9081e9c Added Animable flag for serializable fields 9 years ago
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized 9 years ago
  BearishSun 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 years ago
  marco.bellan 00b32f7af1 Added IsSlider field to [Range] attribute to define if it should be rendered as slider or not 9 years ago
  marco.bellan 1013f619e0 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 years ago
  marco.bellan 5bc43df6d0 WIP Step attribute 9 years ago
  marco.bellan 161f1cbf48 Added slider 9 years ago
  BearishSun a774a03552 AnimationClip foundation 9 years ago
  BearishSun 32e348ea19 AudioClip exposed to managed code 9 years ago
  BearishSun 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 years ago
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
  BearishSun 1eb4993083 Fixing issues with managed serialization (resource ref types were always reported as unloaded) 9 years ago
  BearishSun 208a2c3402 Refactored managed serialization so that reference types (resources and game objects) store their exact type even for non-built-in types 9 years ago
  BearishSun 82fef4f0ff More work on improving documentation for doxygen generation 10 years ago
  BearishSun f1032db560 More work on improving documentation for doxygen generation 10 years ago
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago