Commit History

Autor SHA1 Mensaxe Data
  BearishSun d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene %!s(int64=8) %!d(string=hai) anos
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available %!s(int64=8) %!d(string=hai) anos
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
  BearishSun 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
  BearishSun c680e38023 Bugfix: Fixing a crash when deleting a non-main camera %!s(int64=8) %!d(string=hai) anos
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
  BearishSun 90f5f648bf WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
  Marko Pintera 58ef9682bd WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun baa1e0d7de WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun c84917e7e1 WIP: Reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos