Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops пре 8 година
  BearishSun f888d7c751 Inital work on HBAO пре 8 година
  BearishSun 845452c806 Added FXAA пре 8 година
  BearishSun 1a1b8bc0d5 Hierarchical Z generation пре 8 година
  BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF пре 8 година
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code пре 8 година
  BearishSun 40712d9a65 Added code for Gaussian filter пре 8 година
  BearishSun e315616d5d More work on shadow mapping пре 8 година
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
  BearishSun a5365395d8 Added shaders for projecting shadow maps пре 8 година
  BearishSun 5bded03f19 More work on the standard deferred rendering path пре 8 година
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows пре 8 година
  BearishSun 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes пре 8 година
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering пре 8 година
  BearishSun 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
  BearishSun 1523924732 Updated engine shaders to new BSL syntax пре 8 година
  BearishSun ae757a15ef Started work on shadow mapping пре 8 година
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes пре 8 година
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: пре 8 година
  BearishSun 03eb20baee Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose пре 8 година
  BearishSun 4acc7015f1 Added code for irradiance map generation пре 8 година
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling пре 8 година
  BearishSun 2602318a10 Added importance sampling for reflection probes пре 8 година
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA пре 9 година
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional пре 9 година
  BearishSun b2dd0ffa03 Work on transparent rendering path пре 9 година
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) пре 9 година
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
  BearishSun 7784a96128 Reflection cubemap filtering пре 9 година
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes пре 9 година