Commit History

Author SHA1 Message Date
  Marko Pintera 68dc280360 More work on DX11 13 years ago
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles 13 years ago
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 years ago
  Marko Pintera aebfb59579 Dont store name for render window 13 years ago
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 years ago
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 years ago
  Marko Pintera 291f52586c More RenderSystemContext related changes, mostly refactoring 13 years ago
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system 13 years ago
  Marko Pintera ca8447b5e1 More (untested) deferred rendering 13 years ago
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 years ago
  Marko Pintera f4cf3ec60e Bunch of renames and starting work on deferred render system 13 years ago
  Marko Pintera 6c9f086e37 Some more render context work 13 years ago
  Marko Pintera 5794d61f50 Some prep work before implementing command buffers 13 years ago
  Marko Pintera 0469d62c92 Removing unused render system methods #4 13 years ago
  Marko Pintera 9dc5f1dff7 Removing unused methods from render system #1 13 years ago
  Marko Pintera a10ef7f7b9 Stripping down unneeded render system methods #2 13 years ago
  Marko Pintera bf6922faca Stripping down render systems of unneeded features #1 13 years ago
  Marko Pintera 5ec633729e Apply texture sampler 13 years ago
  Marko Pintera 4556df668c Serialize/Deserialize sampler states 13 years ago
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject 13 years ago
  Marko Pintera 813fc059a9 Basic Material works 13 years ago
  Marko Pintera 288f2f37e7 Resource references 13 years ago
  Marko Pintera 339335ef7f Ability to set textures in gpu params 13 years ago
  Marko Pintera 98e7cb3402 Mesh importing 13 years ago
  Marko Pintera 7b0a310ce5 Merged camera and frustum 13 years ago