Marko Pintera
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68dc280360
More work on DX11
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13 years ago |
Marko Pintera
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47f4d31dda
Fixed x64 issue with window handles
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13 years ago |
Marko Pintera
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c138b62b72
GLRenderSystem ported to x64
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13 years ago |
Marko Pintera
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aebfb59579
Dont store name for render window
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13 years ago |
Marko Pintera
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636cca60e3
Both DX and GL versions load up and work fine even with multithreading
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13 years ago |
Marko Pintera
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 years ago |
Marko Pintera
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 years ago |
Marko Pintera
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03f4bb7402
Refactored Texture part #2
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13 years ago |
Marko Pintera
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 years ago |
Marko Pintera
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bde83d1e5a
Added threading checks to the RenderSystems and refactored a bit
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13 years ago |
Marko Pintera
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aa4ba9a93f
Bunch more methods ported to use render system context
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13 years ago |
Marko Pintera
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291f52586c
More RenderSystemContext related changes, mostly refactoring
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13 years ago |
Marko Pintera
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92e00eea15
Tons of more work on multithreading for the render system
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13 years ago |
Marko Pintera
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ca8447b5e1
More (untested) deferred rendering
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13 years ago |
Marko Pintera
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f67e37bb8c
Add DeferredRenderer and a bunch of deferred render commands
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13 years ago |
Marko Pintera
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f4cf3ec60e
Bunch of renames and starting work on deferred render system
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13 years ago |
Marko Pintera
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6c9f086e37
Some more render context work
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13 years ago |
Marko Pintera
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5794d61f50
Some prep work before implementing command buffers
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13 years ago |
Marko Pintera
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0469d62c92
Removing unused render system methods #4
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13 years ago |
Marko Pintera
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9dc5f1dff7
Removing unused methods from render system #1
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13 years ago |
Marko Pintera
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a10ef7f7b9
Stripping down unneeded render system methods #2
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13 years ago |
Marko Pintera
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bf6922faca
Stripping down render systems of unneeded features #1
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13 years ago |
Marko Pintera
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5ec633729e
Apply texture sampler
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13 years ago |
Marko Pintera
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4556df668c
Serialize/Deserialize sampler states
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13 years ago |
Marko Pintera
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26bb37f13b
Rendering meshes straight from GameObject
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13 years ago |
Marko Pintera
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813fc059a9
Basic Material works
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13 years ago |
Marko Pintera
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288f2f37e7
Resource references
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13 years ago |
Marko Pintera
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339335ef7f
Ability to set textures in gpu params
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13 years ago |
Marko Pintera
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98e7cb3402
Mesh importing
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13 years ago |
Marko Pintera
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7b0a310ce5
Merged camera and frustum
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13 years ago |