Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 43d1b87b50 Ported Renderer to x64 il y a 13 ans
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
  Marko Pintera 03f4bb7402 Refactored Texture part #2 il y a 13 ans
  Marko Pintera 7aefc7c854 Updated how textures get serialized (needs serious testing) il y a 13 ans
  Marko Pintera 7970ff490b Refactored Textures part #1 il y a 13 ans
  Marko Pintera 7606eeff33 Renamed filenames as well il y a 13 ans
  Marko Pintera 25fa780823 Mesh RTTI class and renamed all *ST classes to *RTTI il y a 13 ans
  Marko Pintera a9af94b318 Textures save/load - tested il y a 13 ans
  Marko Pintera 84e4923d77 Added RTTI class hierarchy (Needs further testing) il y a 13 ans
  Marko Pintera b2e1f28952 Removed ISerializable il y a 13 ans
  Marko Pintera b294baa059 Now textures load properly il y a 13 ans
  Marko Pintera 45b9d39a3e Some more work on textures il y a 13 ans
  Marko Pintera ffa3f60dcb shared_ptr serialization tested il y a 13 ans
  Marko Pintera a38fa5a9e3 Before moving serialization to shared ptrs il y a 13 ans
  Marko Pintera e422eb43b3 String serialization and some more work on texture serialization il y a 13 ans
  Marko Pintera 6750181416 Textures can be loaded from TextureData il y a 13 ans
  Marko Pintera a884d33548 Exception ported il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans