Commit History

Author SHA1 Message Date
  BearishSun 6b87f9b649 When binding scene color for rendering, properly load its contents since we intend to blend with existing contents 9 years ago
  BearishSun d4b478ed42 Fixing G buffer depth sampling by properly flipping the Y axis on Vulkan 9 years ago
  BearishSun e9bc1a9167 Vulkan: Fixing incorrect clear flags for the first color attachment 9 years ago
  BearishSun 5a1370c010 Vulkan: Handling layout transitions a bit better 9 years ago
  BearishSun c4d6554781 More work on user manuals 9 years ago
  BearishSun c0dd3734a1 Adding missing skin elements to non-editor GUI skin 9 years ago
  BearishSun e18724bf03 Don't crash when picking gizmos and icon mesh doesn't exist 9 years ago
  BearishSun dddcea0a73 Vulkan: Fix an issue where stencil writes were being disabled together with depth writes 9 years ago
  BearishSun eb6479dc4b Vulkan: Fixing duplicate binding for two buffers in selection rendering shader 9 years ago
  BearishSun 9f408e1908 Vulkan: Fixing resource descriptor memory leak 9 years ago
  BearishSun e47adb4658 Vulkan: Use more optimal layout for depth-stencil buffer bound both as shader input and a FB attachment 9 years ago
  BearishSun 3b33affc22 Vulkan: Don't render 0-sized mesh, to prevent warnings in Vulkan 9 years ago
  BearishSun 6d2ccd4411 Vulkan: Update current layout for FB attachments after render-pass ends, to reflect automatic layout transitions performed by sub-pass dependencies 9 years ago
  BearishSun 9e6bb93b0a Vulkan: Don't crash when mapping a zero sized buffer 9 years ago
  BearishSun e376c7b676 Vulkan: Properly hide window on start, if specified 9 years ago
  BearishSun 7f41acf1cc Vulkan & OpenGL: Fixing windowed/fullscreen mode switching 9 years ago
  BearishSun 585ee02f70 Vulkan: Example project now mostly functional on Vulkan 9 years ago
  BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 years ago
  BearishSun 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully 9 years ago
  BearishSun e1e7afd433 Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more 9 years ago
  BearishSun 65dac3dfef Vulkan: Command buffer submission is now grouped under a single queue submit, when possible 9 years ago
  BearishSun 442b8af92b Vulkan: Handle query resets when issued within render-pass 9 years ago
  BearishSun 10d51292ad Vulkan: Fixing issues caused by flipped viewport 9 years ago
  BearishSun 7892730522 Vulkan: A way to turn off validation layers 9 years ago
  BearishSun d083b0c77b Vulkan: Significant speedup to GLSL parsing 9 years ago
  BearishSun 6312a50d96 Vulkan: Fixed an issue where sRGB textures weren't being enabled when requested 9 years ago
  BearishSun 8ca20f7e95 Vulkan: Fixed an issue where layout transitions on the depth-stencil buffer would only transition the depth portion, without the stencil portion 9 years ago
  BearishSun b541ff78fc Vulkan: Ignore queue family when doing only image layout transitions 9 years ago
  BearishSun d2cf185bb4 Vulkan: Don't attempt to present the back buffer if it was never even acquired 9 years ago