Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun 1e4cc33626 Refactored GUIElement visibility flag in preparation for enabled/disabled flag 10 anni fa
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry 10 anni fa
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 anni fa
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel 10 anni fa
  Marko Pintera 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth 11 anni fa
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 anni fa
  Marko Pintera d61a7ecffd A lot more work on C# scene window 11 anni fa
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly 11 anni fa
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates 11 anni fa
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anni fa
  Marko Pintera 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one 11 anni fa
  Marko Pintera 31b55e513f Started work on SceneView 11 anni fa
  Marko Pintera 3c2cecaf48 Removed finalizer from GUIPanel as it was causing a crash 11 anni fa
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels 11 anni fa
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 anni fa
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 anni fa
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 anni fa