BearishSun
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6befb8663f
Objects with no material can now be picked in scene
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10 lat temu |
BearishSun
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baaa09abee
Added CrashHandler (untested)
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10 lat temu |
BearishSun
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0a188aad0b
When sycing core changes sync dependencies before dependants (WIP - Broke rendering)
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10 lat temu |
BearishSun
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fc73944aef
Better renderer param buffer binding
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10 lat temu |
BearishSun
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0f7c76eb01
When rendering reduce state switching when possible
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10 lat temu |
BearishSun
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8831b3cc2f
Render queue sorting by material
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10 lat temu |
BearishSun
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9eafdeb502
Added separate transparent and opaque render queues
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10 lat temu |
BearishSun
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
BearishSun
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6c9390b79b
Dock overlay no longer uses the sim thread rendering callback
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10 lat temu |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
Marko Pintera
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71598ef68e
Add "transparent" flag to shaders
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10 lat temu |
Marko Pintera
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62f531ad05
Fixed an issue where removing a light would incorrectly remove a renderable
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10 lat temu |
Marko Pintera
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 lat temu |
Marko Pintera
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734b56a97d
In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects
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10 lat temu |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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10 lat temu |