Commit History

Autor SHA1 Mensaxe Data
  BearishSun 6d7b831111 More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit %!s(int64=9) %!d(string=hai) anos
  BearishSun 29b0fda837 Fix compilation in release mode %!s(int64=9) %!d(string=hai) anos
  BearishSun 1caafa51c9 Fixes to cubemap rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 1807ea3adf Enable vertical flips during blit, if requested %!s(int64=9) %!d(string=hai) anos
  BearishSun ed349dbc99 More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun f0039a0815 Vulkan: Mapping a single face of a cubemap for rendering now works %!s(int64=9) %!d(string=hai) anos
  BearishSun 0dceeed61b OpenGL: Framebuffer with a depth only attachment is allowed %!s(int64=9) %!d(string=hai) anos
  BearishSun dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies %!s(int64=9) %!d(string=hai) anos
  BearishSun 9b563dd1eb Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git %!s(int64=9) %!d(string=hai) anos
  BearishSun f3c0d2e377 Reflection capture code %!s(int64=9) %!d(string=hai) anos
  Marko Pintera 662bcde60d Merge pull request #65 from SirRade/patch-1 %!s(int64=9) %!d(string=hai) anos
  Jan Nils Ferner d8bf316627 Minor cleanup %!s(int64=9) %!d(string=hai) anos
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually %!s(int64=9) %!d(string=hai) anos
  BearishSun 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks %!s(int64=9) %!d(string=hai) anos
  BearishSun 9ccfcdd441 OpenGL: Fix a potential crash when binding a vertex buffer %!s(int64=9) %!d(string=hai) anos
  BearishSun a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound %!s(int64=9) %!d(string=hai) anos
  BearishSun 3d1defbd8b DirectX/OpenGL: Fixing shader parsing for texture array types %!s(int64=9) %!d(string=hai) anos
  BearishSun 83b40c0c88 Minor cleanup (mostly style) %!s(int64=9) %!d(string=hai) anos
  BearishSun edc5726aac More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun 4f8772e1ae Fixing some typos %!s(int64=9) %!d(string=hai) anos
  BearishSun a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos
  BearishSun e177683759 Vulkan now official %!s(int64=9) %!d(string=hai) anos
  BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component %!s(int64=9) %!d(string=hai) anos
  BearishSun 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope %!s(int64=9) %!d(string=hai) anos
  BearishSun 8ae9f659ce Added a few methods for easier GpuParam parameter assignment %!s(int64=9) %!d(string=hai) anos
  BearishSun b3fe1f4a0d Added math methods for creating a projection matrix %!s(int64=9) %!d(string=hai) anos
  BearishSun 90723435ec D3D11: Fix read-only depth/stencil when only depth is used %!s(int64=9) %!d(string=hai) anos
  BearishSun defef90070 Fixing D3D11 command buffer creation %!s(int64=9) %!d(string=hai) anos
  BearishSun d2aa2bd074 Properly initialize a texture created with initial pixel data %!s(int64=9) %!d(string=hai) anos