Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 41845e2059 Bindable RenderTexture working for DX9 há 12 anos atrás
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI há 12 anos atrás
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system há 12 anos atrás
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system há 12 anos atrás
  Marko Pintera fb7c50e1b3 More PixelData refactor há 12 anos atrás
  Marko Pintera 8c53fd844b Encapsulated PixelData::data há 12 anos atrás
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format há 12 anos atrás
  Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts há 12 anos atrás
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator há 12 anos atrás
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released há 13 anos atrás
  Marko Pintera e090e96915 CoreGpuObject há 13 anos atrás
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it há 13 anos atrás
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) há 13 anos atrás
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application há 13 anos atrás
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources há 13 anos atrás
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 há 13 anos atrás
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers há 13 anos atrás
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers há 13 anos atrás
  Marko Pintera e846997473 DX11 RenderTarget há 13 anos atrás
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture há 13 anos atrás
  Marko Pintera 3e20948845 Added DX11RenderTexture há 13 anos atrás
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references há 13 anos atrás
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling há 13 anos atrás
  Marko Pintera 6075746884 Modified how textures get locked/unlocked há 13 anos atrás
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager há 13 anos atrás
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles há 13 anos atrás
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 há 13 anos atrás