Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 years ago |
Marko Pintera
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1e0c79d624
Made getCustomAttribute const
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12 years ago |
Marko Pintera
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54bb560e81
Removed a bunch of pixel formats
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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724a22fd65
Ported GL renderer memory allocations
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12 years ago |
Marko Pintera
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 years ago |
Marko Pintera
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8c9ac4d5ce
RenderTarget derived classes now have destroy()
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13 years ago |
Marko Pintera
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4ec92954ca
Added shader params
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13 years ago |
Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 years ago |
Marko Pintera
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f31858229c
GL with new depth stencil works
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13 years ago |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 years ago |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 years ago |
Marko Pintera
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978cea27c4
Finished up adding MultiRenderTextures
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13 years ago |
Marko Pintera
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f6bd2d79a6
Removed Ogres MultiRenderTarget
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13 years ago |
Marko Pintera
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9ebcf2cb30
Added GLRenderTexture
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13 years ago |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 years ago |
Marko Pintera
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e3278834c7
Removed copyable texture
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13 years ago |
Marko Pintera
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47f4d31dda
Fixed x64 issue with window handles
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13 years ago |
Marko Pintera
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c39c84f059
Removed singleton
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13 years ago |
Marko Pintera
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a884d33548
Exception ported
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13 years ago |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |