Commit History

Author SHA1 Message Date
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 years ago
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 years ago
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 12 years ago
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 years ago
  Marko Pintera 4ec92954ca Added shader params 13 years ago
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
  Marko Pintera f31858229c GL with new depth stencil works 13 years ago
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 years ago
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers 13 years ago
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures 13 years ago
  Marko Pintera f6bd2d79a6 Removed Ogres MultiRenderTarget 13 years ago
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture 13 years ago
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 years ago
  Marko Pintera e3278834c7 Removed copyable texture 13 years ago
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles 13 years ago
  Marko Pintera c39c84f059 Removed singleton 13 years ago
  Marko Pintera a884d33548 Exception ported 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago