Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 9fbd25a56f Added free rotate and free scale handles (WIP) il y a 11 ans
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI il y a 11 ans
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 il y a 11 ans
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
  Marko Pintera 46eb1edb0f WIP Scene window il y a 11 ans
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread il y a 11 ans
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) il y a 11 ans
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable il y a 11 ans
  Marko Pintera d5d2171319 Added C# PixelData il y a 11 ans
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size il y a 11 ans
  Marko Pintera d231b89e53 Fixed OpenGL texture binding il y a 11 ans
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes il y a 11 ans
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view il y a 11 ans
  Marko Pintera 31b55e513f Started work on SceneView il y a 11 ans
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
  Marko Pintera 6fa7ffec97 Various fixes to Renderer il y a 11 ans
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) il y a 11 ans
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders il y a 11 ans
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings il y a 11 ans
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files il y a 11 ans
  Marko Pintera 57d22576dd More documentation il y a 11 ans
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans