Commit History

Автор SHA1 Съобщение Дата
  BearishSun 68c4fb3403 More work on documentation преди 8 години
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. преди 9 години
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI преди 9 години
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used преди 9 години
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission преди 9 години
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer преди 9 години
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) преди 9 години
  BearishSun af560f18fc Added a ComputePipelineState преди 9 години
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState преди 9 години
  BearishSun 11c403a10d Vulkan queries WIP преди 9 години
  BearishSun b267abf39a Vulkan render API swapBuffers() method hooked up преди 9 години
  BearishSun 99d14364e5 More work on Vulkan: преди 9 години
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: преди 9 години
  BearishSun 142c7970fc Cleaned up render API capabilities class преди 9 години
  BearishSun d38fc0c070 Vulkan render window and swap chain (WIP) преди 9 години
  BearishSun 9d9a222d00 Vulkan startup преди 9 години
  BearishSun 234e7e004e Added skeleton for Vulkan render API преди 9 години