Commit történet

Szerző SHA1 Üzenet Dátum
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 éve
  BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 éve
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 éve
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 éve
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 éve
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 éve
  BearishSun 5cdfa81d5b WIP: OpenGL now fully up to date with latest renderer features 8 éve
  BearishSun 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 éve
  BearishSun 1afabec9d0 WIP: Getting OpenGL up to date 8 éve
  BearishSun 8e451ac36f WIP - Deferred MSAA 8 éve
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve