BearishSun
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 年之前 |
BearishSun
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1a6d82bf0c
Bugfix: Various directional shadow tweaks and fixes
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8 年之前 |
BearishSun
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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8 年之前 |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 年之前 |
BearishSun
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 年之前 |
BearishSun
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 年之前 |
Marko Pintera
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dcd15a9ad7
WIP: Linux port
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8 年之前 |
BearishSun
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703f01e652
Feature: Minor improvements to precision with reconstruction of world position from depth
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8 年之前 |
BearishSun
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c84917e7e1
WIP: Reflection probes
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8 年之前 |
BearishSun
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 年之前 |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |