Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) пре 10 година
  BearishSun 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
  BearishSun caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations пре 10 година
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
  Marko Pintera 71598ef68e Add "transparent" flag to shaders пре 10 година
  Marko Pintera 2c35a0c825 Removed all the unused allocators пре 10 година
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) пре 10 година
  Marko Pintera d0793ab046 Shader default values (untested) пре 10 година
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL пре 10 година
  Marko Pintera 634dccf9e0 BansheeSL: Refactored code, added a proper importer пре 10 година
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
  Marko Pintera 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid пре 10 година
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
  Marko Pintera 550b861440 Individual core object syncing with dependencies пре 11 година
  Marko Pintera 2026432fe7 Add core object dependencies пре 11 година
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
  Marko Pintera 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. пре 11 година
  Marko Pintera f7a076ff3c Pass and Technique refactor пре 11 година
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore пре 11 година
  Marko Pintera 350e767ebf Added support for load/store textures пре 11 година
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems пре 11 година
  Marko Pintera d1881075fa Various fixes to Renderer пре 11 година
  Marko Pintera e33c0e5624 Finished with the renderer most, checkin before prettying it up пре 11 година
  Marko Pintera d2ac914abc WIP renderer refactor пре 11 година
  Marko Pintera 9cda2de55c Added renderer semantics and render queue options to shader пре 11 година
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename пре 11 година