Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ae583e1ac5 WIP C# DragDropManager %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 608f13044e Fixed handle line rendering so they're always in front %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 25e7c861ca Limit mouse sampling to reduce jitter at extreme framerates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 976574faea Smoothed input even at high frame rates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7912eda84e Fixed XInput key mappings %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8069c9bdeb Some fixes for input handling %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos