Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 7514a2b4f6 Renamed FSAA->multisampling il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d8d41821ad Improved performance of static Texture write updates il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera 1e0c79d624 Made getCustomAttribute const il y a 12 ans
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations il y a 12 ans
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after il y a 13 ans
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() il y a 13 ans
  Marko Pintera 4ec92954ca Added shader params il y a 13 ans
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer il y a 13 ans
  Marko Pintera f31858229c GL with new depth stencil works il y a 13 ans
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 il y a 13 ans
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers il y a 13 ans
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures il y a 13 ans
  Marko Pintera f6bd2d79a6 Removed Ogres MultiRenderTarget il y a 13 ans
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture il y a 13 ans
  Marko Pintera 3e20948845 Added DX11RenderTexture il y a 13 ans
  Marko Pintera e3278834c7 Removed copyable texture il y a 13 ans
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles il y a 13 ans
  Marko Pintera c39c84f059 Removed singleton il y a 13 ans
  Marko Pintera a884d33548 Exception ported il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans