Commit History

Autor SHA1 Mensaxe Data
  BearishSun 7784a96128 Reflection cubemap filtering %!s(int64=9) %!d(string=hai) anos
  BearishSun c210038c6b Allow creation of render/depth-stencil textures with multiple mip levels %!s(int64=9) %!d(string=hai) anos
  BearishSun 76f39f1d85 Bugfix: When rendering to a specific mip level, use the proper mip level size for viewport extents, instead of base image size %!s(int64=9) %!d(string=hai) anos
  BearishSun 7354b9221c More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun e8e720121c More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun 3f694bc9e7 More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun 718ed85258 OpenGL: Added support for shared storage blocks %!s(int64=9) %!d(string=hai) anos
  BearishSun 6732f7076a Vulkan: Added support for shared storage buffer objects %!s(int64=9) %!d(string=hai) anos
  BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures %!s(int64=9) %!d(string=hai) anos
  BearishSun 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
  BearishSun 5496a2e79a Fixing Windows build for some helper projects %!s(int64=9) %!d(string=hai) anos
  BearishSun 6d7b831111 More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit %!s(int64=9) %!d(string=hai) anos
  BearishSun 29b0fda837 Fix compilation in release mode %!s(int64=9) %!d(string=hai) anos
  BearishSun 1caafa51c9 Fixes to cubemap rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 1807ea3adf Enable vertical flips during blit, if requested %!s(int64=9) %!d(string=hai) anos
  BearishSun ed349dbc99 More work on user manuals %!s(int64=9) %!d(string=hai) anos
  BearishSun f0039a0815 Vulkan: Mapping a single face of a cubemap for rendering now works %!s(int64=9) %!d(string=hai) anos
  BearishSun 0dceeed61b OpenGL: Framebuffer with a depth only attachment is allowed %!s(int64=9) %!d(string=hai) anos
  BearishSun dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies %!s(int64=9) %!d(string=hai) anos
  BearishSun 9b563dd1eb Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git %!s(int64=9) %!d(string=hai) anos
  BearishSun f3c0d2e377 Reflection capture code %!s(int64=9) %!d(string=hai) anos
  Marko Pintera 662bcde60d Merge pull request #65 from SirRade/patch-1 %!s(int64=9) %!d(string=hai) anos
  Jan Nils Ferner d8bf316627 Minor cleanup %!s(int64=9) %!d(string=hai) anos
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually %!s(int64=9) %!d(string=hai) anos
  BearishSun 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks %!s(int64=9) %!d(string=hai) anos
  BearishSun 9ccfcdd441 OpenGL: Fix a potential crash when binding a vertex buffer %!s(int64=9) %!d(string=hai) anos
  BearishSun a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound %!s(int64=9) %!d(string=hai) anos
  BearishSun 3d1defbd8b DirectX/OpenGL: Fixing shader parsing for texture array types %!s(int64=9) %!d(string=hai) anos
  BearishSun 83b40c0c88 Minor cleanup (mostly style) %!s(int64=9) %!d(string=hai) anos