Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 77ca7f9a74 Added some missing rasterizer states to OpenGL il y a 11 ans
  Marko Pintera 41dd303914 DirectX 9 reading from render target works il y a 11 ans
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items il y a 11 ans
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator il y a 11 ans
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems il y a 11 ans
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
  Marko Pintera 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well il y a 11 ans
  Marko Pintera 27595edbb9 Forgot a file relating to large object serialization fix earlier il y a 11 ans
  Marko Pintera 092593384f When serializing to folder that doesn't exist, create it il y a 11 ans
  Marko Pintera 8d9993f92a Fixing font RTTI that had invalid base class il y a 11 ans
  Marko Pintera af2dbad955 Fixing serializer so it properly handles large value types il y a 11 ans
  Marko Pintera 929f93af56 Fix where querying directory children wasn't releasing file handle properly il y a 11 ans
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing il y a 11 ans
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading il y a 11 ans
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality il y a 11 ans
  Marko Pintera 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one il y a 11 ans
  Marko Pintera 3d1ffd9d09 Update scene view render target size whenever the view size changes il y a 11 ans
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view il y a 11 ans
  Marko Pintera 31b55e513f Started work on SceneView il y a 11 ans
  Marko Pintera f47503b3d9 Calculating optimal layout size now considers disabled elements il y a 11 ans
  Marko Pintera 55d19e7973 Added GUIFoldout to InspectableArray/List/Object il y a 11 ans
  Marko Pintera 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly il y a 11 ans
  Marko Pintera e21240a94f Don't update inspectable fields while they're being edited il y a 11 ans
  Marko Pintera c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet il y a 11 ans
  Marko Pintera f6fc8e996f Fixed constant unnecessary GUI updates il y a 11 ans
  Marko Pintera 5501d158b7 GUIPanelContainer works with clipping il y a 11 ans
  Marko Pintera 8fdb38e38e Fixed scroll area so it doesn't unnecessarily spawn a vertical scroll bar whenever a horizontal one is shown il y a 11 ans
  Marko Pintera b920bd4f26 Fixed GUIPanelContainer so it returns valid optimal size il y a 11 ans