Commit History

Autor SHA1 Mensaxe Data
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
  BearishSun 8251636f5f Bugfix: Fixed a crash when switching to a custom material (or initializing a material with a null shader) %!s(int64=8) %!d(string=hai) anos
  BearishSun c7e198eda1 Bugfix: Fixing a crash when switching material shaders %!s(int64=8) %!d(string=hai) anos
  BearishSun 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
  BearishSun 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
  BearishSun d5b9e46858 Bugfix: Changing the material shader on a material that previously had no shader, will now properly initialize material parameters object on the core thread version of the material %!s(int64=8) %!d(string=hai) anos
  BearishSun 441b7dc7dc WIP: Editor polish and cleanup %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos