Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 91a0717417 WIP: macOS port %!s(int64=7) %!d(string=hai) anos
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
  BearishSun 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling %!s(int64=8) %!d(string=hai) anos
  BearishSun 5ec5c201cb Bugfix: Fixed a crash when adding an unshadowed directional light %!s(int64=8) %!d(string=hai) anos
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
  Marko Pintera dcd15a9ad7 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos