BearishSun
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56ed650df4
Final set of refactors to rename core thread objects
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9 лет назад |
BearishSun
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2b24d071f0
More renames of core thread objects
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9 лет назад |
BearishSun
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91d6f7a431
CoreObjectCore -> ct::CoreObject
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9 лет назад |
BearishSun
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30ddb8400e
Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace
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9 лет назад |
BearishSun
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f171405be5
RenderAPICore -> ct::RenderAPI
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9 лет назад |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 лет назад |
BearishSun
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
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9 лет назад |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 лет назад |
BearishSun
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a12ad99267
Moved GpuPipelineParamState a core object and moved it to its own file
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9 лет назад |
BearishSun
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af560f18fc
Added a ComputePipelineState
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9 лет назад |
BearishSun
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1e7b51169f
Renamed GpuPipelineState to GraphicsPipelineState
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9 лет назад |
BearishSun
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0a78764779
Refactoring GpuParams so parameter meta-data is stored on GpuPipelineState rather than on GpuParams
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9 лет назад |
BearishSun
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5486740789
Vulkan index, vertex, gpu and gpu param block buffer implementations
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9 лет назад |
BearishSun
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59db12dbc5
Added special Vulkan command buffers for transfer operations
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9 лет назад |
BearishSun
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ebed609b8e
Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs
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9 лет назад |
BearishSun
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dc9e96ae22
Vulkan command buffer submission and inter-queue synchronization
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9 лет назад |
BearishSun
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7a8511fcd4
Refactoring Vulkan command buffers:
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9 лет назад |
BearishSun
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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9 лет назад |
BearishSun
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50b2daaa81
Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals
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9 лет назад |
BearishSun
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512a345d3b
Refactoring render API in order to support command buffers (WIP)
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9 лет назад |
BearishSun
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b89005a830
Added morph shape curve evaluation
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9 лет назад |
BearishSun
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a69052d9c5
Morph shape evaluation
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9 лет назад |
BearishSun
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92aca46056
Added morph shapes to Mesh
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9 лет назад |
BearishSun
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73a81b29b3
Added data structures required for storing morph shape animation
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9 лет назад |
BearishSun
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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9 лет назад |
BearishSun
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60dc82f396
Material refactor WIP - Updated sampler state overrides so they work with material params
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9 лет назад |
BearishSun
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96bdac041e
Material refactor WIP
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9 лет назад |
BearishSun
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8b5a233303
Added sync methods to material params
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9 лет назад |
BearishSun
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9ed85be779
Added the ability for C++ Animation to register scene object <-> bone mapping same as in C#
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9 лет назад |
BearishSun
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17bd614ff6
Added a way to attach animation events to imported animation clips
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9 лет назад |