Commit History

Author SHA1 Message Date
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods 13 years ago
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 years ago
  Marko Pintera b13df25243 Final check-in before I start ripping out existing GpuProgramParams 13 years ago
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 years ago
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
  Marko Pintera e846997473 DX11 RenderTarget 13 years ago
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references 13 years ago
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling 13 years ago
  Marko Pintera 6c2fc529be Added D3D11 render states 13 years ago
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories 13 years ago
  Marko Pintera e94ca6b9d6 RenderSystem is now a module 13 years ago
  Marko Pintera 5f312797a4 D3D9 multisample enable and antialiased line support 13 years ago
  Marko Pintera 1d3afd1f98 Added RenderWindowManager to DX9 13 years ago
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 years ago
  Marko Pintera 2f668d6cbe Added depth stencil state 13 years ago
  Marko Pintera 3424578403 Rasterizer state 13 years ago
  Marko Pintera aeed45563e Render systems now use blend states 13 years ago
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object 13 years ago
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 years ago
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext 13 years ago
  Marko Pintera 68dc280360 More work on DX11 13 years ago
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles 13 years ago
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 years ago
  Marko Pintera aebfb59579 Dont store name for render window 13 years ago
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago